Jun 28, Video games and attention skills: An evidence-based guide for parents

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© 2021 Gwen Dewar, all rights reserved


What's the connection between video games and attention? Do video games cause attention problems? Or do they help children focus? It seems that both are true.

Certain "action" video games can enhance a variety of visual attention skills, and they may even help children with reading disabilities. But there's a downside. Action gaming may also hinder "proactive control," a kind of attention that is patient, careful, and sustained.

Here are the details.

Unpacking the concept of attention

What do we mean when we say someone is "paying attention?" What do we mean when we say someone has "good visual attention skills"?

Attention is about focusing your mental resources on something, and avoiding distractions. But that's a pretty vague description, isn't it? If we unpack the concept of attention, we find that it includes a number of distinct abilities.

For instance, imagine you are a lifeguard, standing on a tower overlooking a crowded shore. You see lots of people in the water, but it's your job to look out for other things too. And then you see it -- the dorsal fin of a shark.

It disappears in less than a second, but you were able to spot it and note its location. If I ask you to point to the area where that dorsal fin appeared, you are pretty accurate.

That's one kind of attention skill -- being quick to notice and locate select objects that appear briefly in your field of view. Here are a couple more:

You are visiting a busy amusement park with several children. Suddenly they dash off, each child moving in a different direction. It's hard to distinguish them in the crowd, but you manage to keep sight of them. Psychologists call this "multiple object tracking."

You're back on the beach, a lifeguard scanning the water for sharks and swimmers in trouble. But you have to keep an eye on the land, too, because beachgoers sometimes engage in dangerous or illegal behavior. When needed, you can quickly snap your focus from one thing to the next. This skill is related to what psychologists call "attention switching" or "task switching."

How do these abilities relate to video games?

All three concern visual attention, and video games are a visual medium. But clearly, there's more to it. In many video games, these are crucial skills for success.

  • Players are required to monitor a field of view that is crowded with distractors, and quickly locate special targets when they suddenly appear.
  • Players must try to keep track of multiple objects simultaneously.
  • Players need to be capable of rapid shifts of focus -- switching their attention from one urgent task to the next.

This is especially true for "shooter" video games -- action games where the goal is for the player to defeat enemies with long-range weapons.

So perhaps it shouldn't surprise us: People who play "shooter" action video games tend to have superior attention skills relating to field of view, multiple object tracking, and task-switching.

It's been documented in adults (e.g., Bavelier and Greene 2019; Bediou et al 2018; Qiu et al 2018; Wu and Spence, 2013). It's been documented in children too.

For example, back in 2010, Mathew Dye and Daphne Bavelier recruited 114 school kids between the ages of 7 and 17.

Among these children, approximately one-third had prior experience playing "shooter" video games. The remaining two thirds lacked this experience. And it made a difference.

The kids who had a history of playing "shooter" video games were better at noticing and locating objects in their field of view. They also showed an enhanced ability to pay attention to multiple objects simultaneously.

Of course, these are merely correlations. We can't assume from such studies that playing video games causes improvements in visual attention.

But researchers have also performed controlled experiments.

They've recruited volunteers without gaming experience, and then randomly assigned them to play either "shooter" video games or "non-shooter" video games. The outcomes?

Across a variety of studies, people assigned to play fast-paced "shooter" video games have improved their performance on "field of view" tasks.

They've also improved their ability to track multiple objects, and to rapidly shift attention between tasks (Bediou et al 2018; Bavelier and Green 2019; West et al 2020; Vedechkina and Borgonovi 2021).

So the consensus among researchers is that we can enhance certain visual attention skills by playing action video games (Bediou et al 2018). 

Can video games boost attention in ways that benefit children academically?


One fascinating possibility is that gaming might help children improve their reading skills.

In particular, studies suggest that children with dyslexia might learn to read faster.

If this sounds far-fetched, consider that people with dyslexia tend to have a hard time switching their attention from visual to auditory stimuli. This makes the standard approach to reading -- seeing a letter and imagining the sound it makes -- very difficult.

As we've noted, action video games appear to boost players' attention-switching or task-switching skills. So perhaps gaming could benefit children with dyslexia (Harrar et al 2014).

Where's the evidence?

Much of it comes from the work of Sandro Franceschini and his colleagues. They have used commercially-available, age-appropriate action games (mini games from the E-rated title, "Rayman's Raving Rabbids") to see if action gaming can improve reading speed in dyslexic kids.

In one study, they recruited 20 Italian children (10 year olds) with dyslexia. They tested the kids' attention skills and reading abilities, and then they asked the children to play video games in daily sessions for two weeks.

Half the kids were randomly assigned to play only "action" games -- games that include "shooter" mechanics (e.g., shooting carrot juice at cartoon rabbits), and a variety of unpredictable, fast-moving objects in the player's field of view.

The other half were randomly assigned to play only games that lacked these features.

After video game training, the researchers re-tested the children's attention skills and reading abilities.

Were there any changes? Yes. And it was the kids who played action video games who showed the biggest improvements.

Not only did they perform better on attention tests. They also improved their reading speed -- without any loss of reading comprehension.

In fact, their gains in reading exceeded the amount of spontaneous, developmental improvement that kids ordinarily make over the course of a year (Franceschini et al 2013).

It was a single, small study, so we shouldn't jump to conclusions. In fact, when researchers in a different lab performed a similar experiment in Polish-speaking children, they failed to replicate the effect (Łuniewska et al 2018).

However, in subsequent studies, Franceschini and his colleagues have reported more such successes, in both Italian-speaking children and English-speaking children (Franceschini et al 2017; Franceschini and Bertoni 2019; Bertoni et al 2021).  

And these experiments offer hints as to why some kids might fail to benefit from playing action video games: Research suggests that it's essential that kids develop video game expertise.  

In two studies, only kids who became proficient at action video games went on to show reading improvements (Franceschini and Bertoni 2019; Bertoni et al 2021).

Moreover, there are indications that a child's age matters.  If you start playing video games at an earlier age, you may be more likely to develop enhanced task-switching skills.

In a study of 134 university students living in Singapore, researchers compared three groups:

  • students who had begun playing video games before the age of 12
  • students who had begun playing video games after the age of 12; and
  • students who had never played video games.

All three groups came from similar socioeconomic backgrounds. They scored similarly on a test of cognitive ability. But what about task-switching?

The researchers tested the participants' task-switching abilities, and they found that the "early start" group had the best task-switching abilities -- better than both the "late start" video gamers and the folks who had never played video games at all.

By contrast, the "late start" group didn't display any advantage over non-gamers. Their task-switching skills were not significantly different (Hartono et al 2016).

In summary, there is convincing evidence that action video games can benefit certain attention skills.

In addition, it's possible that action video games could help kids with dyslexia, but this research is mixed, and the details are still emerging.

What about the downside? Is there any evidence that video games can cause attention problems?

Laboratory studies suggest that action video gaming might worsen the type of attention that is careful and sustained.

We've talked about several aspects of attention so far -- locating objects in your field of view, tracking multiple objects, and task-switching. But there are other ways to measure attention.

Imagine, for example, these scenarios.

  1. You are driving on a road when a deer darts out in front of you. You immediately react, and avoid a collision.
  2. You are driving on a similar road, but this time you're given a heads-up. You see a sign warning you that animal crossings are common. As a result, you become more vigilant, and when a deer suddenly dashes into view, you react even faster than usual.

In both scenarios, you are paying attention. But in the first example, you aren't engaging special attention resources until after the animal appears. Psychologists call this "reactive control."

By contrast, in the second example you've "turned on" special attention resources in anticipation of something happening. You receive information about what to expect, and you use this information to actively guide your future responses.

It's what psychologists call "proactive cognitive control," and it's particularly relevant to our everyday definition of "good attention skills." You read clues, and use them to become more careful. You remain watchful for specific events, even if nothing terribly exciting is happening right now.

So how does action video game playing impact "proactive cognitive control"? It appears to have a negative effect.

To see what I mean, consider a recent experiment conducted by Robert West and his colleagues on college students living in Iowa.

West's team recruited 77 students, none of whom played video games excessively. (To participate in this study, you couldn't be in the habit of playing video games more than 5 hours per week.)

The researchers began by measuring the students' baseline attention skills. Students performed a "field of view" task. They also took tests that measured their reactive and proactive control.

Then came the treatment phase. Each student was randomly assigned to one of four different groups:

  • The action video game group, in which students played a fast-paced, first-person shooter game called "Unreal Tournament";
  • The real-time strategy video game group, in which students played a game ("Faster Than Light") that lacks the rapid pace and first person shooter mechanics of "Unreal Tournament";
  • The simulation video game group, in which students played a non-action video game, "The Sims"; and
  • The no-gaming control group, in which students played no video games.

Students assigned to the video game groups (action, strategy, or simulation) participated in 10 gaming sessions over the next few weeks, racking up about 9 hours total game time.

Students assigned to the non-gaming group went about their lives as normal, with no scheduled gaming sessions.

When the treatment phase was complete, researchers re-tested the students. What happened?

None of the gaming groups experienced improvements in reactive control. But on the other measures, kids who had played the action game stood out.

Consistent with previous studies, the action gamers came away with the biggest improvements on the field-of-view task.

But they were also the only group to experience a decrease proactive cognitive control. Nine hours of action gaming seems to have made their proactive control skills worse (West et al 2020).

Is there any other research to back this up?

Yes. For example, back in 2010, Kira Bailey and her colleagues compared the behavior and brain activity of two different groups of young men:

  • a group that was in the habit of playing video games more than 40 hours per week, and
  • a group that played video games less than 2 hours per week.

There was no experimental manipulation in this case. Bailey's team simply wanted to know if people's pre-existing video game habits were correlated with differences in attention.

So they asked the young men to perform tasks that tapped both reactive control and proactive control. At the same time, they measured the men's brain activity by recording brain ERPs, or event-related potentials.

What did they find? The two groups performed similarly on tasks requiring reactive control. Their brain activity looked the same too.

But when it came to proactive control, there was a distinct difference.

The "high volume" (40+ hours per week) gamers were outperformed by "low volume" gamers, and their brain activity showed less evidence of paying attention during the brief, "wait and see" intervals of the tests (Bailey et al 2010).

So are gamers at greater risk of having problems with patient, sustained attention? The kind of attention that's important in the classroom?

Maybe.

In laboratory tests of sustained attention, adolescents who play action video games tend to perform worse (Trisolini et al 2018; Petillit et al 2020). They  were good at the instantaneous, reactive control stuff -- avoiding a collision when the deer darts out onto the road. They weren't so good at tasks that require sustained vigilance.

Moreover, there is evidence that time spent playing video games is linked with attention problems at school.

Edward Swing and his colleagues tracked more than 1300 American children for about 13 months (Swing et al 2010).

They asked the kids, in grades 3-5, to keep track of how much time they spent playing video games. These tallies were cross-checked against their parents’ reports.

The researchers also asked teachers to evaluate each child’s attention skills at 4 different time points during the 13-month study.

When Swing's team analyzed the results, they found a weak, but statistically significant, link between video games and teacher-reported attention problems. And the pattern was consistent with the idea that playing video games causes attention problems.

Why? Because kids who played more at the beginning of the study experienced increased attention problems at the end. This was true even after controlling for prior student attention problems. Teachers said the kids got worse over time.

What's the takeaway?

The takeaway is that attention isn't any one thing. It's a set of abilities, and it's possible to be better at some of these abilities and worse at others.

As I write this in 2021, we have pretty convincing evidence -- experimental evidence -- that you can improve certain visual attention skills by playing action video games.

As I note elsewhere, it also appears that video game training can help you develop certain spatial skills.

And it all makes sense.

These games reward players who can quickly detect movement in their field of view; who can track multiple, fast-moving objects; who can rapidly switch attention between different tasks.

Playing these games provides practice, and people learn from practice. If we ask trainees to perform tasks that are similar to those they've mastered in a video game, they will likely be able to transfer their skills to the non-gaming context.

But of course not every aspect of life resembles an action video game. There are very important attention skills that have little to do with tracking fast-moving objects. They depend instead on remaining focused during times of relative quiet or calm. And this, perhaps, is where action video games can hinder our performance.

How serious are the negative effects of video games on attention? That's an important question, and I don't think we have enough information to answer it.

In the study led by Edward Swing, the correlation between video games and attention problems was quite modest. But in that study, the researchers didn't drill down -- they didn't find out what kinds of video games children were actually playing. So the analysis is lumping together a wide range of games -- including educational games, strategy games, simulation games -- that may have had very different effects.

The experiment by Robert West's team is more targeted, but it doesn't tell us how game-induced detriments in proactive control might affect a child's performance in the classroom.

So we really do need more research to sort this out. Meanwhile, we can take a level-headed, nuanced approach to action video games.

It's not hype to say that action gaming can improve visual attention skills, and these skills have value in the real world. 

But this doesn't mean that action video games have only beneficial effects, or that action gaming is a good therapy for improving sustained attention in the classroom. As with most things in life, action gaming comes with a downside. We need to be aware of that there are both costs and benefits.

More reading on the effects of video games

Interested in the effects of video games on spatial skills? See my article about the beneficial effects of video games on the visual mind. 

In addition, check out these Parenting Science articles:


Copyright © 2006-2021 by Gwen Dewar, Ph.D.; all rights reserved.
For educational purposes only. If you suspect you have a medical problem, please see a physician.


References: Video games and attention

Bailey K, West R, and Anderson CA. 2010. A negative association between video game experience and proactive cognitive control. Psychophysiology. 47(1):34-42.

Bediou B, Adams DM, Mayer RE, Tipton E, Green CS, Bavelier D. 2018. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol Bull. 144(1):77-110.

Bertoni S, Franceschini S, Puccio G, Mancarella M, Gori S, Facoetti A. 2021. Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia. Brain Sci. 11(2):171.

Dale G, Joessel A, Bavelier D, and Green CS. A new look at the cognitive neuroscience of video game play. Ann N Y Acad Sci. 1464(1):192-203.

Dye MWG, Green CS, and Bavelier D. 2009. The development of attention skills in action video game players. Neuropsychologia, 47, 1780-1789.

Franceschini S and Bertoni S. 2019. Improving action video games abilities increases the phonological decoding speed and phonological short-term memory in children with developmental dyslexia. Neuropsychologia. 130:100-106.

Franceschini S, Gori S, Ruffino M, Viola S, Molteni M, and Facoetti A. 2013. Action Video Games Make Dyslexic Children Read Better. Current Biology.

Franceschini S, Trevisan P, Ronconi L, Bertoni S, Colmar S, Double K, Facoetti A, Gori S. 2017. Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia. Sci Rep. 7(1):5863.

Harrar V, Tammam J, Pérez-Bellido A, Pitt A, Stein J, Spence C. Multisensory Integration and Attention in Developmental Dyslexia. Curr Biol. 2014 Feb 11. pii: S0960-9822(14)00062-1.

Hartanto A, Toh WX, Yang H. 2016. Age matters: The effect of onset age of video game play on task-switching abilities. Atten Percept Psychophys. 78(4):1125-36.

Petilli MA, Rinaldi L, Trisolini DC, Girelli L, Vecchio LP, Daini R. 2020. How difficult is it for adolescents to maintain attention? The differential effects of video games and sports. Q J Exp Psychol (Hove). 73(6):968-982.

Steenbergen L, Sellaro R, Stock AK, Beste C, Colzato LS. 2015. Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition. PLoS One. 10(12):e0144364.

Swing EL, Gentile DA, Anderson CA, and Walsh DA. 2010. Television and video game exposure and the development of attention problems. Pediatrics. 126(2):214-21.

Trisolini DC, Petilli MA, Daini R. 2018. Is action video gaming related to sustained attention of adolescents? Q J Exp Psychol (Hove). 71(5):1033-1039.

West R, Swing EL, Anderson CA, Prot S. 2020. The Contrasting Effects of an Action Video Game on Visuo-Spatial Processing and Proactive Cognitive Control. Int J Environ Res Public Health. 17(14):5160.

Content of "Video games and attention" last modified 6/2021

Portions of this text are derived from an older article by the same author.

title image of young child and father by Dusan Petkovic / shutterstock

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image of crowded amusement park by luvemakphoto / istock

image of beach by luvemak / istock

image of two boys playing video game cropped from a photo by monkeybusinessimages / istock


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What I Want My Little Sister to Know As She Leaves For College

By: Julie Wiesen

Dear Caroline,
Even though I’m about to be a junior at Baylor University, it feels just like yesterday that I was saying goodbye to you, Elizabeth, Mom and Dad when you dropped me off freshman year. You are so close to having the University of Texas be your new home. Since I am the oldest, all I knew about college was what Mom and Dad had told me. No offense to them, but it has been a long time since they were in college. I mean a long time (sorry, guys).

brother and sister asleep in car

Brother has grown-up advice for his little sister about college. (Julie Wiesen)

I want to share with you some of the things that I have learned over my two years in college that I think will help you as you take off into a brand new world. I wish I had been given a list of tips before I had left, so maybe this will help.

College advice from a brother to his little sister

Drop-Off:

You will be full of so many different emotions the day that you move into your dorm. You are excited to be at college and all of the new people you are going to meet, yet at the same time you are about to say goodbye to your family. It’s a hard day, there’s no way around it.

While Mom and Dad are setting up your room, everything is hectic. You don’t have time to stop and think about it. But when they are close to being finished, you slowly realize that they are going to be leaving soon, and that’s when everything hits.

Two years ago…
You remember it being hard saying goodbye when you dropped me off, don’t you? Well, it will be even harder when YOU are the one saying goodbye to them. But it doesn’t have to be hard for long.

The one thing I would tell you not to do is sit in your room and think about everything. Go meet some of the people on your hall and do something fun, or really anything, to keep your mind occupied. I remember a bunch of guys on my hall (whom now, two years later, I consider some of my closest friends) and I went and played basketball.

Go to class.

I know that this may sound like a pointless piece of advice, given the fact you had no choice about going to class in high school. But believe me, it becomes way more appealing to just simply not go to class when you are tired or for whatever reason. I am not saying to never skip class. Just know that what is said in class will be on the test.

To reiterate this point, I have an example. On a Monday after a three-day weekend in one of my accounting classes, literally 25% of the class showed up. My professor decided to give each student who showed up that day extra bonus points on the upcoming test. Those points took my test grade from a B+ to an A. Had I not been there I would not have gotten those points.

Be yourself and choose your friends wisely.

I am not kidding when I say you are about to meet people you will be friends with for the rest of your life. Since that’s the case, choose your friends wisely. If you can’t be yourself around certain people whom you think you want to be friends with, you need to find new friends. If you ignore everything else in this letter, please listen to this part. Do not fall into this trap. Just simply be you.

Call home.

Especially Mom, since she’s probably the one most worried. Try to call home often because they want to hear how everything is going and it is nice to talk to them. Nobody is going to make you keep up your relationship with your family. That is your responsibility. I would love to call mom as I would walk to class in the mornings and see how things were going at home. Face Time is also fantastic because you get to see your favorite pup, Scooter. Oh, and text Elizabeth to check on her. She won’t have you around to entertain her anymore.

Know what you believe and why you believe it.

This refers mainly to your faith (dig into your Bible for truth and check out 1 Peter 3:15). Your faith can grow or shrink in college. While you will be surrounded by lots of intelligent people, don’t take everything that they profess as absolute truth. For example, I had to write a paper where I had to defend one of my beliefs and it was good for me because I had to actually put pen to paper on what I believed and why.

Freshman year grades are very important.

Freshman year of college is going to most likely be your easiest year academically speaking. That being said, make good grades your first year. Don’t dig yourself into a hole. Starting off strong makes everything a whole lot easier.

Don’t start to study for a test the night before. This might have worked in high school, but it does not work in college. Trust me, I have tried this and it ended poorly. Also, group study sessions are great social events, but not always the best study events.

Visit churches and find one that you like.

Once you find one, get plugged into a small group and try not to skip on the weekends. Even when you are tired, it is a great place to get poured into…especially after a long week of class.

Journal.

I don’t mean write down your feelings everyday, yet you can do that if you like. What I mean is to make a continual list of things that you have learned and that you are continually learning. Write down things that are important to you. Once in a while, describe an “average” day in great detail. It is cool to look back and read that a couple of years later to see how far you have come.

Be spontaneous.

Some of your greatest memories are going to come from doing spontaneous things with friends. Don’t be afraid to step outside your comfort zone. College is a balance between friends, school, and everything in between.

I’ll admit that college takes some getting used to. If you hate it the first few days, don’t worry. Trust me, you will get the hang of it and you will love it. But keep in mind that it’s not going to be a cakewalk.

The level of responsibility on you has been kicked into high gear. You will be responsible for getting to class on time, doing your laundry, feeding yourself, etc. Nobody will be there to hold your hand, but you can do it.

If you ever get overwhelmed, stop and take a deep breath. Remember that you have a brother who is only an hour and a half away in Waco. You can always come see me no matter what time of day, and you will always have a place to stay. That being said… HOOK’EM HORNS!

Love, Jack

Jack Wiesen will be a junior at Baylor University, where he is majoring in Accounting and Finance.

You Might Also Want to Read: 

College Drop-Off: How to Handle This Gut-Wrenching Milestone

To My Daughter As She Leaves: Remember These 12 Things



Source: https://grownandflown.com/sister-know-leaves-college/

The content is owned by Julie Wiesen. Visit site here for other valuable articles.


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24 Things Middle and High School Students Can Do to Keep Busy This Summer

By: Genine Babakian

Dear Teen,

The times have found you. That’s what they say to generations faced with difficult times. I know you didn’t ask for this honor.

For what it’s worth, I’m sorry you have had to shoulder the burden of living through a pandemic. I wish you didn’t have to spend last year taking classes online, far from your friends and your independence. But now that the year is over, and things are opening back up, here are 24 ideas for things you can do this summer.

teen boy in bed

Here are things that teens can do this summer. (Twenty20 @kayp)

And when I say do something, what I really mean is, do anything. Seriously. Get out of bed (preferably before 11 AM). Get yourself some breakfast (you really don’t need me to do that anymore). And fill your day with small increments of activity. Create a schedule—or at least a list, of what you want to fill your day with. (Helpful tip for list-making: Write down something you’ve done already, so you can cross it off.)

What’s that? I can hear you mumbling there’s nothing to do. Hogwash, I say. There is always something to do.

24 summer activities for teens

  1. Learn something by heart. A poem, a song, the Declaration of Independence.
  2. Make something with your hands: knit a scarf, build a bench, create a rock garden. It doesn’t have to be perfect. Or pretty.
  3. Read The Diary of Anne Frank. It will give you some needed perspective. And when you are finished with that, just read. Every day.
  4. Find something broken and fix it.
  5. Make good use of your screen time (and get a newfound appreciation for all of your precious devices) by learning a thing or two about STEM. iD Tech has virtual tech camps on everything from Python to Roblox to Minecraft. The classes are small and taught by college students. They also have special summer camps being led by Dude Perfect on video editing and Daymond John from Shark Tank on learning how to be a big shot entrepreneur. It all sounds cool, right? Grown and Flown has a special offer for families to save $125 on the cost of a week-long computer camp with code GNF125 and this iD TECH VIRTUAL TECH CAMPS unique link.
  6. Ride your bike. It’s waiting for you in the garage.
  7. Run around the block. Ten times.
  8. Don’t want to ride or run? Then choose an activity, but do something physical every day. There are a gazillion workout videos that you can download if you prefer to workout eat home.

9. Clean your room. Get rid of the stuff you don’t use anymore. There is plenty of it.

10. Help me in the kitchen and let’s cook something new every week. Look through cookbooks or go online to find a recipe you want to make. I’m game.

11. Grab a sibling or friend and play catch, or bounce a tennis ball off a wall. See how long you can dribble a basketball.

12. Tour a museum in person or online. You can make the trip without me and in a virtual sense the world is your oyster. You can start at the Metropolitan Museum of Art, and end up in an Egyptian tomb.

13. Design a new board game, write a screenplay, produce a video.

14. Write a poem, a story, a letter to a friend. Write one haiku a day. It’s only 17 syllables. You can do it.

15. Find something you are curious about and learn about it. It could be a language. Or, history. Or, Mars. Just pick. One. Thing.

16. Wash the dishes that you put in the sink.

17. Leave your phone in another room and be bored for 30 minutes. Stare out the window. Look up at the sky. Just be.

18. Design a trivia quiz with a new theme every week. Professional sports, the French Revolution, weird pets. Share it with friends and family. Here’s one to get you started.

19. Have a contest to see who can find the most interesting podcast. Can’t find one you like? Then come up with your own.

20. Do something nice for somebody else. Kindness is just as contagious as the corona virus.

21. Enjoy the Summer Olympics with me. We had to wait a whole year for live sports to come back and this extra special event only comes once every four years.

22. Watch a silent movie, or an old one, just something that is not typically “recommended for you” by Netflix.

23. Figure out the answer to one thing you’ve always wanted to know.

24. Find out something about a relative you never knew. Try this out on your friends, too. Get and stay curious.

Think about it. When you think about the Global Pandemic of 2020-21, don’t you want to have something interesting to say about how you emerged from it?

Love,

Mom

More to Read:

Summer Vacation: 30 Ways Teens Can Make the Most of Free Time

How Middle and High School Students Can Learn Stem this Summer



Source: https://grownandflown.com/24-things-students-keep-busy-this-summer/

The content is owned by Genine Babakian. Visit site here for other valuable articles.


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You are invited to share your thought related to the post above in the comment box. You can share about your tips/experiences as parent or as a kid (if you're in that position).

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Mom Brings In Actual Jazz Band To Get Sleeping 10-Year-Old Out Of Bed [Video]

By: Mary Malcolm

With school back in, there are a lot of things we parents are having to deal with again.

School lunches, uniforms, meetings with teachers, and hours of after school homework are among the top time-sucks of parents at the beginning of each school year.

waking a teen with a jazz band video - Kids Activities Blog
What would happen if a mom followed through on the threat to wake kid with an ACTUAL Jazz band?

Something we don’t talk about as much?

The hours spent trying to rouse kids out of their comfy beds to get them to school on time.

Waking kids up for school is no easy task.

Just ask this mom.

After trying countless times to get her 10-year-old daughter, Sophie, out of bed and to school on time, this mom had enough.

She warned Sophie that her next step would be to bring in a band…and she did it.

Take a look!

Video of Mom Waking Daughter Up with Jazz Band in Her Bedroom

Poor Sophie looks like she’s never been so confused in her entire life, while the band looks like they’re having the time of their life.

And mom?

Mom’s probably just happy Sophie’s awake and will make it to school on time for a change.

Want to see more great videos?

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Little Girl Finds Unique Way To Get Wrinkles Out Of Her Shirt – With A Hammer

More Ways to Get Kids to Wake Up on Time from Kids Activities Blog



Source: https://kidsactivitiesblog.com/112561/mom-brings-actual-jazz-band-get-sleeping-10-year-old-bed/

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